
The Damage numbers in the following tables represent damage at long range and damage within effective range against targets with 2 Toughness (), which is the baseline. Range is how many meters away from an enemy you can fire from and still deal full damage. Fire Rate is rounds per second, and Swing Rate is swings per second. Radius of grenades and gadgets is how many meters the effect extends from the center. The colored text represents items upgraded to Rare, Epic and Legendary quality.
For example, 21 - 30 Body Damage, 26 Range, 40 Mag Size and 5.5 Fire Rate means that a Legendary Hydra deals 21 damage at long range and 30 damage to targets within 26 meters, and it can fire 40 rounds at 5.5 rounds per second before the magazine is empty.
Assault Rifles[]
Weapon | Users | Fire Mode | Body Damage | Head Damage | Range | Mag Size | Spare Ammo | Fire Rate | Hand-ling | Reload Time | Reload Method |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() HRM-30KS |
![]() |
Full-Auto | 18 - 24 | 32 - 42 | 21 25 21 |
20 30 |
80 120 |
6.33 | 32 36 |
1.9 s | Full reload |
![]() Hydra |
![]() |
Full-Auto | 21 - 30 | 28 - 40 | 22 26 |
20 40 |
80 160 |
5.5 | 27 31 |
2.9 s | Full reload |
![]() KA30 |
![]() ![]() |
Full-Auto | 14 - 19 | 19 - 27 | 17 21 |
30 40 |
120 160 |
8.7 | 27 33 |
2.3 s | Full reload |
![]() MLX Mark 4 |
![]() ![]() |
Full-Auto | 16 - 19 | 24 - 29 | 20 28 |
30 40 |
120 160 |
7.52 | 55 67 |
2.3 s | Full reload |
![]() Nightshade |
![]() ![]() ![]() |
Full-Auto | 12 - 18 | 15 - 24 | 13 16 |
25 35 |
100 140 |
9.9 | 46 | 2.3 s | Full reload |
![]() Riptide |
![]() ![]() |
Full-Auto | 12 - 16 | 23 - 32 | 17 20 |
30 40 |
120 160 |
9.17 | 32 42 |
2 s | Full reload |
![]() Sahara |
![]() ![]() |
Full-Auto | 16 - 24 | 20 - 30 | 19.5 24.5 |
20 30 |
80 140 |
7.25 | 29 34 |
2.4 s 2 s |
Full reload |
DMRs[]
Weapon | Users | Fire Mode | Body Damage | Head Damage | Range | Mag Size | Spare Ammo | Fire Rate | Hand-ling | Reload Time | Reload Method |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() Arren L2-12 |
![]() |
Semi-Auto | 26 - 32 32 |
39 - 43 43 |
35 Infinite |
15 18 |
45 72 |
5 | 50 68 |
1.6 s 1.28 s |
Full reload |
![]() Bishop |
![]() |
Semi-Auto | 24 - 30 | 32 - 40 | 20 24 |
12 18 |
78 72 |
5.35 | 36 47 |
2 s | Full reload |
![]() D3D-i |
![]() ![]() |
Semi-Auto | 33 - 42 | 42 - 54 | 30 | 12 16 |
48 64 |
3.33 | 39 55 |
1.8 s | Full reload |
![]() Devotion |
![]() |
Semi-Auto | 36 - 47 47 |
63 - 83 83 |
37 Infinite |
8 10 |
22 30 |
2.5 2.67 |
42 39 |
1 s/0.5 s 0.9 s/0.45 s |
One bullet at a time |
![]() Mamba |
![]() ![]() |
Three-round burst | 13 - 48 | 20 - 75 | 29 35 |
30 42 |
120 168 |
3.23 | 136 172 |
2 s | Full reload |
![]() MX-R |
![]() ![]() |
Semi-Auto | 25 - 32 | 33 - 42 | 27 32.5 |
12 18 |
48 72 |
4.88 | 36 49 |
2 s | Full reload |
LMGs[]
Weapon | Users | Fire Mode | Body Damage | Head Damage | Range | Mag Size | Spare Ammo | Fire Rate | Hand-ling | Reload Time | Reload Method |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() Conviction |
![]() ![]() |
Full-Auto | 17 - 23 | 22 - 29 | 20 23 |
50 70 |
200 280 |
7.14 | 30 | 3.2 s 2.56 s |
Full reload |
![]() MLX Maw |
![]() |
Full-Auto | 12 - 16 | 16 - 22 | 18 21 |
60 90 |
240 360 |
11 | 26 34 |
4 s | Full reload |
Shotguns[]
Weapon | Users | Fire Mode | Body Damage | Head Damage | Range | Mag Size | Spare Ammo | Fire Rate | Hand-ling | Reload Time | Reload Method |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() Arbitrator |
![]() ![]() |
Semi-Auto | 8 - 80 | 13 - 130 | 9 11 |
2 | 14 | 3.33 4.44 |
15 11 13 |
2.4 s 1.8 |
Full reload |
![]() S12 Tactical |
![]() ![]() |
Semi-Auto | 6 - 60 | 8 - 75 | 8 10 |
6 10 |
24 30 |
3 3.33 |
32 29 |
0.76 s/0.38 s | One shell at a time |
![]() SKL-6 |
![]() ![]() |
Semi-Auto | 8 - 75 | 11 - 110 | 8 10 |
5 8 |
20 32 |
2 2.5 |
29 23 |
0.76 s/0.38 s | One shell at a time |
![]() Striker 8x10 |
![]() ![]() |
Full-Auto | 5 - 52 | 6 - 64 | 6.5 8.5 |
8 12 |
32 36 |
3.57 | 23 | 2.47 s 1.97 s |
Full reload |
Sniper Rifles[]
Weapon | Users | Fire Mode | Body Damage | Head Damage | Range | Mag Size | Spare Ammo | Fire Rate | Hand-ling | Reload Time | Reload Method |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() LR15 Fullbody |
![]() ![]() |
Semi-Auto | 80 | 180 210 |
Infinite | 4 6 |
16 24 |
1 | 27 31 |
1 s/0.5 s | One bullet at a time |
![]() Tyr |
![]() |
Semi-Auto | 70 | 165 190 |
Infinite | 2 | 14 | 2.5 3.33 |
21 16 18 |
1.4 s 1.25 s |
Full reload |
SMGs[]
Weapon | Users | Fire Mode | Body Damage | Head Damage | Range | Mag Size | Spare Ammo | Fire Rate | Hand-ling | Reload Time | Reload Method |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() 24S |
![]() ![]() |
Full-Auto | 10 - 16 | 13 - 21 | 12 15 |
24 40 |
96 160 |
11.36 | 24 32 |
1.35 s | Full reload |
![]() D40-C |
![]() ![]() |
Full-Auto | 9 - 14 | 12 - 18 | 12 15 |
40 | 160 | 13.33 | 20 23 |
2 s 1.7 s |
Full reload |
![]() Ibex |
![]() |
Five-round burst | 8 - 50 | 10 - 65 | 11 14 |
30 40 |
110 160 |
3.57 | 89 | 1.5 s 1.3 s |
Full reload |
![]() Knight |
![]() ![]() |
Full-Auto | 14 - 22 | 19 - 30 | 11 14 |
20 30 |
60 90 |
8 8.5 |
33 31 34 |
1.6 s | Full reload |
![]() LMP-X |
![]() ![]() ![]() |
Full-Auto | 13 - 16 | 18 - 22 | 13 16 |
30 40 |
120 160 |
10.53 | 33 39 |
1.35 s | Full reload |
![]() Objection |
![]() ![]() |
Full-Auto | 6 - 11 | 9 - 16 | 9 12 |
40 | 120 | 16.67 | 35 39 |
1.35 s 1.05 s |
Full reload |
![]() SL-C |
![]() ![]() |
Full-Auto | 8 - 13 | 11 - 18 | 12.5 | 30 40 |
120 160 |
13.89 | 22 27 |
1.4 s | Full reload |
Pistols[]
Weapon | Users | Fire Mode | Body Damage | Head Damage | Range | Mag Size | Spare Ammo | Fire Rate | Hand-ling | Reload Time | Reload Method |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() A3 Salvo |
![]() ![]() |
Two-round burst | 13 - 40 | 16 - 48 | 15 | 18 24 |
72 96 |
4.26 | 102 122 |
1.8 s | Full reload |
![]() Executioner |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Semi-Auto | 19 - 30 | 26 - 42 | 15 | 12 16 |
60 64 |
4.44 | 28 34 |
2 s | Full reload |
![]() LW6 Revolver |
![]() ![]() |
Semi-Auto | 25 - 36 | 41 - 60 | 16 22 |
6 | 24 | 3.03 | 43 54 |
1.6 s | Full reload |
![]() P12K |
![]() ![]() ![]() ![]() ![]() |
Semi-Auto | 16 - 25 | 25 - 38 | 15 17 |
12 16 |
48 64 |
5.26 | 41 48 |
1.4 s | Full reload |
![]() Spitfire |
![]() ![]() ![]() ![]() |
Full-Auto | 9 - 16 | 13 - 24 | 9 12 |
15 20 |
60 80 |
10 | 29 35 |
1.6 s | Full reload |
![]() Warrant |
![]() ![]() ![]() ![]() |
Semi-Auto | 15 - 22 | 22 - 32 | 13 16 |
15 | 60 | 6.9 | 28 | 1.7 s 1.25 s |
Full reload |
Melee[]
Weapon | Users | Melee Damage | Throw Damage (Body) | Throw Damage (Head) | Swing Rate |
---|---|---|---|---|---|
![]() Baseball Bat |
![]() ![]() ![]() ![]() ![]() |
40 65 |
75 | 100 | 2.17 |
![]() Claymore |
![]() |
50 70 |
100 | 100 | 1.52 |
![]() Combat Knife |
![]() ![]() ![]() |
40 | 75 | 100 | 2.17 2.78 |
![]() Katana |
![]() ![]() ![]() ![]() ![]() ![]() |
40 50 |
75 125 |
100 125 |
2.17 |
![]() Kukri |
![]() ![]() |
40 50 |
75 125 |
100 125 |
2.17 |
![]() Rosie |
![]() |
45 55-67 |
2.17 | ||
![]() Sledgehammer |
![]() |
50 70 |
75 | 100 | 1.52 2.17 |
![]() Throwing Axe |
![]() ![]() ![]() ![]() ![]() ![]() |
40 | 75 150 |
100 150 |
2.17 |
Grenades[]
Grenade | Users | Effect | Radius | Duration | Cooldown | Detonation |
---|---|---|---|---|---|---|
![]() Bounce Grenade |
![]() ![]() ![]() ![]() |
50-100 damage 50-125 damage |
4.2 4.4 |
Instant | 75 s | 1 s after first bounce |
![]() Cluster Smoke |
![]() |
Deploys two smoke screens Deploys three smoke screens |
4.4 | 8-10 s 9-13 s |
60 s | When clusters stop moving |
![]() EMP Grenade |
![]() ![]() |
Interrupts and prevents enemies from using gadgets and abilities | 7.6 | 8 s 13 s |
40 s 36 s |
0.4 s after first impact |
![]() Flashbang |
![]() ![]() ![]() ![]() |
Blinds both enemies and allies | 5.5 | 2 s | 60 s 54 s |
1.5 s after throw |
![]() Grenade |
![]() ![]() ![]() ![]() ![]() |
40-100 damage 60-150 damage |
4.4 4.7 |
Instant | 75 s | 4 s after pulling pin |
![]() Impact Grenade |
![]() |
40-45 damage | 6 7 |
Instant | 40 s 36 s |
First impact |
![]() Incendiary Grenade |
![]() ![]() ![]() |
12-252 damage 12-312 damage |
4.4 4.7 |
6 s 7.43 s |
75 s | First impact |
![]() Pop Smoke Grenade |
![]() ![]() |
Quickly deploys a smoke screen | 4.4 | 8-13 s 10-16 s |
40 s 36 s |
First impact |
![]() Semtex Grenade |
![]() ![]() ![]() ![]() ![]() ![]() |
40-100 (150) damage 40-100 (300) damage 40-125 (300) damage |
4.3 4.4 |
Instant | 75 s | 0.9 s after sticking |
![]() Smoke Grenade |
![]() ![]() |
Deploys a smoke screen | 4.4 | 9-13 s 9-16 s |
40 s 36 s |
When the grenade stops moving |
![]() Tear Gas Grenade |
![]() ![]() |
Slows movement and distorts vision | 4.4 | 9 s 11 s |
40 s 36 s |
When the grenade stops moving |
Gadgets[]
Gadget | Users | Effect | Radius | Durability | Duration | Cooldown | Detonation |
---|---|---|---|---|---|---|---|
![]() Active Protection System |
![]() ![]() ![]() ![]() |
Destroys enemy projectiles | 35 | Indefinite | 60 s 54 s |
1 projectile 2 projectiles | |
![]() Adrenaline Shot |
![]() ![]() ![]() ![]() |
25 health restored, instant regen, speed boost | 6 s 10 s |
60 s 54 s |
|||
![]() C4 |
![]() ![]() ![]() ![]() ![]() |
70-100 damage 70-150 damage |
4.6 4.7 |
50 | Indefinite | 60 s | Remote detonator |
![]() Reflector |
![]() |
Repels enemies and thrown gadgets | 6 9 |
Instant | 40 s 36 s |
||
![]() Sticky Sensor |
![]() ![]() |
Reveals enemies | 1 | Indefinite | 40 s 36 s |
||
![]() Trip Mine |
![]() ![]() |
100 damage | 35 | Indefinite | 60 s 54 s |
Tripwire |