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The Damage numbers in the following tables represent damage at long range and damage within effective range against targets with 2 Toughness (), which is the baseline. Range is how many meters away from an enemy you can fire from and still deal full damage. Fire Rate is rounds per second, and Swing Rate is swings per second. Radius of grenades and gadgets is how many meters the effect extends from the center. The colored text represents items upgraded to Rare, Epic and Legendary quality.

For example, 21 - 30 Body Damage, 26 Range, 40 Mag Size and 5.5 Fire Rate means that a Legendary Hydra deals 21 damage at long range and 30 damage to targets within 26 meters, and it can fire 40 rounds at 5.5 rounds per second before the magazine is empty.

Assault Rifles[]

Weapon        Users        Fire Mode Body Damage Head Damage Range Mag Size Spare Ammo Fire Rate Hand-ling Reload Time Reload Method

HRM-30KS
Full-Auto 18 - 24 32 - 42 21
25
21
20
30
80
120
6.33 32
36
1.9 s Full reload

Hydra
Full-Auto 21 - 30 28 - 40 22
26
20
40
80
160
5.5 27
31
2.9 s Full reload

KA30
Full-Auto 14 - 19 19 - 27 17
21
30
40
120
160
8.7 27
33
2.3 s Full reload

MLX Mark 4
Full-Auto 16 - 19 24 - 29 20
28
30
40
120
160
7.52 55
67
2.3 s Full reload

Nightshade
Full-Auto 12 - 18 15 - 24 13
16
25
35
100
140
9.9 46 2.3 s Full reload

Riptide
Full-Auto 12 - 16 23 - 32 17
20
30
40
120
160
9.17 32
42
2 s Full reload

Sahara
Full-Auto 16 - 24 20 - 30 19.5
24.5
20
30
80
140
7.25 29
34
2.4 s
2 s
Full reload

DMRs[]

Weapon        Users        Fire Mode Body Damage Head Damage Range Mag Size Spare Ammo Fire Rate Hand-ling Reload Time Reload Method

Arren L2-12
Semi-Auto 26 - 32
32
39 - 43
43
35
Infinite
15
18
45
72
5 50
68
1.6 s
1.28 s
Full reload

Bishop
Semi-Auto 24 - 30 32 - 40 20
24
12
18
78
72
5.35 36
47
2 s Full reload

D3D-i
Semi-Auto 33 - 42 42 - 54 30 12
16
48
64
3.33 39
55
1.8 s Full reload

Devotion
Semi-Auto 36 - 47
47
63 - 83
83
37
Infinite
8
10
22
30
2.5
2.67
42
39
1 s/0.5 s
0.9 s/0.45 s
One bullet at a time

Mamba
Three-round burst 13 - 48 20 - 75 29
35
30
42
120
168
3.23 136
172
2 s Full reload

MX-R
Semi-Auto 25 - 32 33 - 42 27
32.5
12
18
48
72
4.88 36
49
2 s Full reload

LMGs[]

Weapon        Users        Fire Mode Body Damage Head Damage Range Mag Size Spare Ammo Fire Rate Hand-ling Reload Time Reload Method

Conviction
Full-Auto 17 - 23 22 - 29 20
23
50
70
200
280
7.14 30 3.2 s
2.56 s
Full reload

MLX Maw
Full-Auto 12 - 16 16 - 22 18
21
60
90
240
360
11 26
34
4 s Full reload

Shotguns[]

Weapon        Users        Fire Mode Body Damage Head Damage Range Mag Size Spare Ammo Fire Rate Hand-ling Reload Time Reload Method

Arbitrator
Semi-Auto 8 - 80 13 - 130 9
11
2 14 3.33
4.44
15
11
13
2.4 s
1.8
Full reload

S12 Tactical
Semi-Auto 6 - 60 8 - 75 8
10
6
10
24
30
3
3.33
32
29
0.76 s/0.38 s One shell at a time

SKL-6
Semi-Auto 8 - 75 11 - 110 8
10
5
8
20
32
2
2.5
29
23
0.76 s/0.38 s One shell at a time

Striker 8x10
Full-Auto 5 - 52 6 - 64 6.5
8.5
8
12
32
36
3.57 23 2.47 s
1.97 s
Full reload

Sniper Rifles[]

Weapon        Users        Fire Mode Body Damage Head Damage Range Mag Size Spare Ammo Fire Rate Hand-ling Reload Time Reload Method

LR15 Fullbody
Semi-Auto 80 180
210
Infinite 4
6
16
24
1 27
31
1 s/0.5 s One bullet at a time

Tyr
Semi-Auto 70 165
190
Infinite 2 14 2.5
3.33
21
16
18
1.4 s
1.25 s
Full reload

SMGs[]

Weapon        Users        Fire Mode Body Damage Head Damage Range Mag Size Spare Ammo Fire Rate Hand-ling Reload Time Reload Method

24S
Full-Auto 10 - 16 13 - 21 12
15
24
40
96
160
11.36 24
32
1.35 s Full reload

D40-C
Full-Auto 9 - 14 12 - 18 12
15
40 160 13.33 20
23
2 s
1.7 s
Full reload

Ibex
Five-round burst 8 - 50 10 - 65 11
14
30
40
110
160
3.57 89 1.5 s
1.3 s
Full reload

Knight
Full-Auto 14 - 22 19 - 30 11
14
20
30
60
90
8
8.5
33
31
34
1.6 s Full reload

LMP-X
Full-Auto 13 - 16 18 - 22 13
16
30
40
120
160
10.53 33
39
1.35 s Full reload

Objection
Full-Auto 6 - 11 9 - 16 9
12
40 120 16.67 35
39
1.35 s
1.05 s
Full reload

SL-C
Full-Auto 8 - 13 11 - 18 12.5 30
40
120
160
13.89 22
27
1.4 s Full reload

Pistols[]

Weapon        Users        Fire Mode Body Damage Head Damage Range Mag Size Spare Ammo Fire Rate Hand-ling Reload Time Reload Method

A3 Salvo
Two-round burst 13 - 40 16 - 48 15 18
24
72
96
4.26 102
122
1.8 s Full reload

Executioner
Semi-Auto 19 - 30 26 - 42 15 12
16
60
64
4.44 28
34
2 s Full reload

LW6 Revolver
Semi-Auto 25 - 36 41 - 60 16
22
6 24 3.03 43
54
1.6 s Full reload

P12K
Semi-Auto 16 - 25 25 - 38 15
17
12
16
48
64
5.26 41
48
1.4 s Full reload

Spitfire
Full-Auto 9 - 16 13 - 24 9
12
15
20
60
80
10 29
35
1.6 s Full reload

Warrant
Semi-Auto 15 - 22 22 - 32 13
16
15 60 6.9 28 1.7 s
1.25 s
Full reload

Melee[]

Weapon        Users        Melee Damage Throw Damage (Body) Throw Damage (Head) Swing Rate

Baseball Bat


40
65
75 100 2.17

Claymore
50
70
100 100 1.52

Combat Knife
40 75 100 2.17
2.78

Katana


40
50
75
125
100
125
2.17

Kukri
40
50
75
125
100
125
2.17

Rosie
45
55-67
2.17

Sledgehammer
50
70
75 100 1.52
2.17

Throwing Axe


40 75
150
100
150
2.17

Grenades[]

Grenade        Users        Effect Radius Duration Cooldown Detonation

Bounce Grenade

50-100 damage
50-125 damage
4.2
4.4
Instant 75 s 1 s after first bounce

Cluster Smoke
Deploys two smoke screens
Deploys three smoke screens
4.4 8-10 s
9-13 s
60 s When clusters stop moving

EMP Grenade
Interrupts and prevents enemies from using gadgets and abilities 7.6 8 s
13 s
40 s
36 s
0.4 s after first impact

Flashbang

Blinds both enemies and allies 5.5 2 s 60 s
54 s
1.5 s after throw

Grenade


40-100 damage
60-150 damage
4.4
4.7
Instant 75 s 4 s after pulling pin

Impact Grenade
40-45 damage 6
7
Instant 40 s
36 s
First impact

Incendiary Grenade

12-252 damage
12-312 damage
4.4
4.7
6 s
7.43 s
75 s First impact

Pop Smoke Grenade
Quickly deploys a smoke screen 4.4 8-13 s
10-16 s
40 s
36 s
First impact

Semtex Grenade


40-100 (150) damage
40-100 (300) damage
40-125 (300) damage
4.3
4.4
Instant 75 s 0.9 s after sticking

Smoke Grenade
Deploys a smoke screen 4.4 9-13 s
9-16 s
40 s
36 s
When the grenade stops moving

Tear Gas Grenade
Slows movement and distorts vision 4.4 9 s
11 s
40 s
36 s
When the grenade stops moving

Gadgets[]

Gadget        Users        Effect Radius Durability Duration Cooldown Detonation

Active Protection System

Destroys enemy projectiles 35 Indefinite 60 s
54 s
1 projectile
2 projectiles

Adrenaline Shot

25 health restored, instant regen, speed boost 6 s
10 s
60 s
54 s

C4


70-100 damage
70-150 damage
4.6
4.7
50 Indefinite 60 s Remote detonator

Reflector
Repels enemies and thrown gadgets 6
9
Instant 40 s
36 s

Sticky Sensor
Reveals enemies 1 Indefinite 40 s
36 s

Trip Mine
100 damage 35 Indefinite 60 s
54 s
Tripwire