Two to Tango Update[]
Happy New Year, Rogue Company! Our first update for 2021, Two to Tango, introduces a series of limited time modes and two brand new maps. These new Skirmish maps are designed for close-quarters combat and quick action, so grab a friend and face another two-man team.
General Updates[]
- Surrender vote in Ranked matches without a team member leaving can now be triggered after 8 minutes.
Game Mode Updates[]
Countdown (NEW!)[]
“ | Teams begin each round with 90 tickets. For every second you hold the bomb, the other team loses a ticket. This brand new mode requires flexibility as your team attempts to control the bomb and prevent your opponents from defeating you.
— Unofficial Description
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- RESPAWNS: Unlimited
- ROUNDS TO WIN: 3
- ROUND DURATION: 5 Minutes
Wingman (NEW!)[]
“ | This new mode is designed for intense and high stakes combat and puts you and a partner up against another two-man team on smaller Skirmish maps. You’ll depend on your teammate to quickly neutralize your opponents.
— Official Description
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- RESPAWNS: None
- ROUNDS TO WIN: 5
- ROUND DURATION: 45 Seconds
Wingman Strikeout (NEW!)[]
“ | Within each round, eliminate the rogues on the enemy team. Each team has a limited number of respawns. Controlling the objective will periodically deduct a respawn from the enemy team. The first team to win three rounds wins the match.
— Strikeout's In-game Description
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- RESPAWNS: 6
- ROUNDS TO WIN: 3
- ROUND DURATION: 2 Minutes
- RESPAWN TIME: 8 Seconds
- OBJECTIVE CAPTURE TIME: 3 Seconds
Map Updates[]
Depot (NEW!)[]
“ | Built to simulate combat in an industrial setting, Depot offers generous lines of sight for tracking enemy movement and quick skirmishes.
— Official Description
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District (NEW!)[]
“ | This Rogue Company training ground was built to simulate close-quarters combat and urban warfare. Back alleys and abandoned buildings give players opportunities to flank and out position the competition.
— Official Description
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Rogue Updates[]
Talon[]
Perk Updates[]
Bounce Back[]
- Now also increases health regeneration from 20 to 30.
Cloaked[]
- No longer provides immunity against persistent reveals.
- Tracker Rounds' reveal duration immunity reduced from 100% to 50%.
Weapon Updates[]
Tyr[]
- Range reduced from 70m to 40m.
A3 Salvo[]
- Changed from a single shot to a two-shot burst.
- Damage increased from 13 to 19.
- Headshot damage increased from 20 to 24.
- Fire rate increased from 3.03 to 3.92.
LW6 Revolver[]
- Maximum falloff damage increased.
P12K[]
- Magazine size increased from 7 to 8.
- Tier 2:
- Now increases magazine size to 14, instead of 12.
Gadgets Updates[]
Flashbang[]
- Duration reduced from 3.5s to 3s.
Sticky Sensor[]
- Throw speed increased.
- Sound volume adjusted.
Tear Gas Grenade[]
- Disorientation effect increased.
Bug Fixes[]
Fixed Issues[]
- Glacier Map
- The bomb can no longer be thrown through the walls below the crane on the attacker’s side.
- Fixed texture issues on the mast of the ship and submersible vehicle.
- Fixed a collision issue where the camera would clip through the ship’s hull near the zip lines on both sides of the map.
- Fixed an issue near the left hand zip line which would cause wave effects to not appear
- Melee weapons thrown at Sigrid’s shield no longer lodge themselves at unusual angles.
- Fixed an issue that would prevent players from using the report function on the scoreboard while they were eliminated.
- Fixed an issue where incorrect damage was displayed to players with Headstrong.
- Weapons used during the Rogue menu animations will now properly disappear when they go behind a Rogue’s back.
- Reloading during a dodge roll should no longer result in a floating weapon animation.
- In the Arms Race LTM players will no longer respawn in the Chimera after dying.
- Fixed an issue which would prevent the Objective in Strikeout from appearing on the mini-map for consoles.
- Fixed an issue with Phantom where the Nano Smoke grenade would be thrown instantly when equipping it.
- Fixed an issue with the Sticky Sensor where the reveal area could be offset.
Known Issues[]
- When a player dies in a match, the spectator camera no longer auto-switches to another team member that is alive.