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Two to Tango Update[]

Happy New Year, Rogue Company! Our first update for 2021, Two to Tango, introduces a series of limited time modes and two brand new maps. These new Skirmish maps are designed for close-quarters combat and quick action, so grab a friend and face another two-man team.

General Updates[]

  • Surrender vote in Ranked matches without a team member leaving can now be triggered after 8 minutes.

Game Mode Updates[]

Countdown (NEW!)[]

Teams begin each round with 90 tickets. For every second you hold the bomb, the other team loses a ticket. This brand new mode requires flexibility as your team attempts to control the bomb and prevent your opponents from defeating you.
— Unofficial Description
  • RESPAWNS: Unlimited
  • ROUNDS TO WIN: 3
  • ROUND DURATION: 5 Minutes

Wingman (NEW!)[]

This new mode is designed for intense and high stakes combat and puts you and a partner up against another two-man team on smaller Skirmish maps. You’ll depend on your teammate to quickly neutralize your opponents.
— Official Description
  • RESPAWNS: None
  • ROUNDS TO WIN: 5
  • ROUND DURATION: 45 Seconds

Wingman Strikeout (NEW!)[]

Within each round, eliminate the rogues on the enemy team. Each team has a limited number of respawns. Controlling the objective will periodically deduct a respawn from the enemy team. The first team to win three rounds wins the match.
Strikeout's In-game Description
  • RESPAWNS: 6
  • ROUNDS TO WIN: 3
  • ROUND DURATION: 2 Minutes
  • RESPAWN TIME: 8 Seconds
  • OBJECTIVE CAPTURE TIME: 3 Seconds

Map Updates[]

Depot (NEW!)[]

Built to simulate combat in an industrial setting, Depot offers generous lines of sight for tracking enemy movement and quick skirmishes.
— Official Description

District (NEW!)[]

This Rogue Company training ground was built to simulate close-quarters combat and urban warfare. Back alleys and abandoned buildings give players opportunities to flank and out position the competition.
— Official Description

Rogue Updates[]

Talon[]

  • Mag Gloves:
    • Retrieve time reduced.

Perk Updates[]

Bounce Back[]

  • Now also increases health regeneration from 20 to 30.

Cloaked[]

  • No longer provides immunity against persistent reveals.
  • Tracker Rounds' reveal duration immunity reduced from 100% to 50%.

Weapon Updates[]

Tyr[]

  • Range reduced from 70m to 40m.

A3 Salvo[]

  • Changed from a single shot to a two-shot burst.
  • Damage increased from 13 to 19.
  • Headshot damage increased from 20 to 24.
  • Fire rate increased from 3.03 to 3.92.

LW6 Revolver[]

  • Maximum falloff damage increased.

P12K[]

  • Magazine size increased from 7 to 8.
  • Tier 2:
    • Now increases magazine size to 14, instead of 12.

Gadgets Updates[]

Flashbang[]

  • Duration reduced from 3.5s to 3s.

Sticky Sensor[]

  • Throw speed increased.
  • Sound volume adjusted.

Tear Gas Grenade[]

  • Disorientation effect increased.

Bug Fixes[]

Fixed Issues[]

  • Glacier Map
    • The bomb can no longer be thrown through the walls below the crane on the attacker’s side.
    • Fixed texture issues on the mast of the ship and submersible vehicle.
    • Fixed a collision issue where the camera would clip through the ship’s hull near the zip lines on both sides of the map.
    • Fixed an issue near the left hand zip line which would cause wave effects to not appear
  • Melee weapons thrown at Sigrid’s shield no longer lodge themselves at unusual angles.
  • Fixed an issue that would prevent players from using the report function on the scoreboard while they were eliminated.
  • Fixed an issue where incorrect damage was displayed to players with Headstrong.
  • Weapons used during the Rogue menu animations will now properly disappear when they go behind a Rogue’s back.
  • Reloading during a dodge roll should no longer result in a floating weapon animation.
  • In the Arms Race LTM players will no longer respawn in the Chimera after dying.
  • Fixed an issue which would prevent the Objective in Strikeout from appearing on the mini-map for consoles.
  • Fixed an issue with Phantom where the Nano Smoke grenade would be thrown instantly when equipping it.
  • Fixed an issue with the Sticky Sensor where the reveal area could be offset.

Known Issues[]

  • When a player dies in a match, the spectator camera no longer auto-switches to another team member that is alive.

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