“ | Stay sharp. And remember: no mercy.
— Trench
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Trench is a Rogue featured in Rogue Company.
Biography
“ | Trench joined Rogue Company after being dishonorably discharged from the US Army due to taking the blame in a court-martial. The Director personally recruited him for his outstanding leadership skills and unshakable loyalty to his team. Tench's expertise in gadgets is an essential asset to the team, as he uses his kowledgte to support on missions.
— In-game Bio
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“ | The heart of the Rogue Company team, Trench was personally recruited by The Director early on in its formation to help guide the group's moral compass. A natural leader and cool under pressure, Trench is well respected by all members of Rogue Company.
— Previous in-game Bio
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Trench was once loved by all and outgoing in nature, but after the events that led him to being kidnapped by Jackal, he has become a much darker and more ruthless individual; he has clear signs of trust issues, shows no regard for mercy or compassion and never lets his guard down, determined to get his revenge.
Abilities & Equipment
Primary |
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Secondary |
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Melee | ![]() | |
Gadget | ![]() | |
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Stalker $4,000 | |
Reduces movement speed penalty while aiming by 25%. | |
Tracker Rounds $5,500 | |
Damaging an enemy with a firearm reveals them to your team for 2 seconds. | |
Gadgeteer $6,000 | |
Reduce gadget cooldown by 10%. | |
Quick Hands $9,000 | |
Increases weapon swap speed, reload speed and reload while sprinting. | |
Helping Hand $8,000 | |
Increase the speed you revive teammates by 30%. | |
Volatile $10,000 | |
Increases potency of damage over time effects by 30%. | |
Energized $11,000 | |
Your ability recharges 25% faster. | |
Armor $14,000 | |
Gain an additional 75 armor. |
Arsenal
Weapons

"The HRM-30KS is a high-powered assault rifle."
"The MX-R is a rapid firing semi-automatic rifle."
The HRM-30KS is the most damaging assault rifle and has the shortest reload time, but has the slowest fire rate and the smallest magazine size. The MX-R is a DMR that has sufficient properties and privileges, being considered one of the most versatile weapons in the game, as it is very good at long, medium, and in some cases, close ranges. Trench's pistol is the Executioner, having the longest range, the third best handling and the fastest reload time of any secondary weapon at base tier.
Abilities

Trench preparing to throw his Barbed Wire Grenade.
Enemies caught in the Barbed Wire will take damage and have their movement slowed, being restricted from certain speed privileges and becoming easier to be downed. It can be thrown in areas that will reduce enemy route options or even behind covers to force them to make a move. Gathering that with Trench's extra gadgets allows him to activate extra defenses and restricts the opposite team from taking certain paths, which can be used strategically covering objectives. However, it is important to notice the enemies will easily destroy his Barbed Wire with melee attacks and grenades as soon as they get the chance.
Gadgets
Both of Trench's gadgets are exclusively used for defense. The Trip Mine can be a great way to surprise enemies when they make an approach, or also used as a trap placed somewhere he is not looking at to take care of multiple paths. The Active Protective System can destroy enemy gadgets, stopping them from damaging Trench and his teammates, and also not letting them break through the Barbed Wire or the Trip Mine.
Significant Perks
Trench's key perks are Tracker Rounds, Headstrong and Bounce Back. Tracker Rounds allows Trench to see where enemies are when he shoots them, so he can plan his defenses based on their position. Headstrong is one of the most necessary perks for him, along with Bounce Back, since both of them increases his survivability chances, giving him more time to redeploy his traps and self-sufficiency, especially when his team is not around.
Notable Strengths
Trench is, without a doubt, the Rogue with most amount of defenses. Combining his Barbed Wire with both of his gadgets can protect all of his teammates if played correctly. His survivability is also noticeable.
Notable Weaknesses
Trench has a hard time with close quarters engagements and is terrible while attacking, since he has no other tools in his loadout to help him with aside from his weapons. The enemies will also avoid his Barbed Wire Grenade very easily.
Strategy
As a Defender, Trench must let his teammates deal with attacks and combat engagements, since he is best played assisting them rather than facing enemies all by himself. His primary function is to deploy his defenses strategically while also serving as a reinforcement in case things go wrong. Because of this, he must stay aware of flanks, such as Lancer, and stop them from getting to his team.
Advantages
- Good for capturing objectives.
- Great at setting defenses.
- Noticeable survivability.
Disadvantages
- Terrible while attacking.
- Ability can be easily destroyed/avoided by enemies.
- Suffers at up-close encounters.
Rogue | Match-Up | Synergy | Match-Up Difficulty |
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![]() Trench |
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Major Synergy
- (To be added)
Major Counter
- (To be added)
Mastery Rewards
1 | 2 | 3 | 4 | 5 |
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SPRAY: Trench Mastery |
AVATAR: Trench Mastery |
EMOTE: Trench Mastery |
BANNER: Trench Mastery |
BORDER: Trench Mastery |
6 | 7 | 8 | 9 | 10 |
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AVATAR: Trench Mastery |
BANNER: Trench Mastery |
OUTFIT: Skilled Trench |
OUTFIT: Master Trench |
TITLE: "Heart of the Team" |
Outfits
Default | ||
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PREVIEW | ICON | |
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RARITY | Common | |
SOURCE | Default | |
VOICE PACK |
{{{Voice Pack}}} | |
{{{Voice Preview}}} | ||
RELEASE | July 26, 2022 | |
DESCRIPTION | ||
Default Trench |
Classic | ||
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PREVIEW | ICON | |
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RARITY | Common | |
SOURCE | Default | |
VOICE PACK |
{{{Voice Pack}}} | |
{{{Voice Preview}}} | ||
RELEASE | July 20, 2020 | |
DESCRIPTION | ||
Those were simpler times… I could trust everyone fighting beside me |
Skilled | ||
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PREVIEW | ICON | |
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RARITY | Rare | |
SOURCE | Trench Mastery: Level 8 | |
VOICE PACK |
{{{Voice Pack}}} | |
{{{Voice Preview}}} | ||
RELEASE | July 26, 2022 | |
DESCRIPTION | ||
Skilled Trench |
Master | ||
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PREVIEW | ICON | |
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RARITY | Epic | |
SOURCE | Trench Mastery: Level 9 | |
VOICE PACK |
{{{Voice Pack}}} | |
{{{Voice Preview}}} | ||
RELEASE | July 26, 2022 | |
DESCRIPTION | ||
Master Trench |
Maverick | ||
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PREVIEW | ICON | |
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RARITY | Uncommon | |
SOURCE | Store: ![]() ![]() | |
VOICE PACK |
{{{Voice Pack}}} | |
{{{Voice Preview}}} | ||
RELEASE | September 16, 2020 | |
DESCRIPTION | ||
Find that lovin' feelin |
Rogue Camo | ||
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PREVIEW | ICON | |
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RARITY | Uncommon | |
SOURCE | Store: ![]() ![]() | |
VOICE PACK |
{{{Voice Pack}}} | |
{{{Voice Preview}}} | ||
RELEASE | November 18, 2020 | |
DESCRIPTION | ||
The company look, very on brand |
Nightfall | ||
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PREVIEW | ICON | |
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RARITY | Rare | |
SOURCE | Battle Pass 8: Level 15 ![]() | |
VOICE PACK |
{{{Voice Pack}}} | |
{{{Voice Preview}}} | ||
RELEASE | September 7, 2022 | |
DESCRIPTION | ||
Get me the coldest brew you've got |
Tough Guy | ||
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PREVIEW | ICON | |
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RARITY | Rare | |
SOURCE | Store: ![]() | |
VOICE PACK |
{{{Voice Pack}}} | |
{{{Voice Preview}}} | ||
RELEASE | February 3, 2021 | |
DESCRIPTION | ||
What did you just say about me, you little twerp? I'll have you know I graduated top of my class in special forces, and I've been involved in numerous secret raids |
Quotes
Trench's Quotes |
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Spawning in Ship
Buying
First Blood
Eliminating an Enemy
On a Killstreak
Down
Revived
Reviving
Using Gadget
Last Alive
Victory
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Trivia
- Trench is the only rogue to have gone through a visual model update directly related to the lore.
Gallery
Patch Notes
- Baseball Bat replaced with the Claymore.
- Trench has received a full visual update.
- Resupply replaced with Gadgeteer.
Barbed Wire Grenade:
- Damage changed from 5 every 0.25 seconds to 7 every 0.33 seconds.
- DPS roughly increased.
Barbed Wire Grenade:
- Besides slowing enemies, now also deal 5 damage every 0.25 seconds.
- Can now be destroyed by melee attacks.
- No longer has the Tear Gas Grenade. Now has the Trip Mine.
- No longer has Shredder Rounds. Now has Toughen Up.
Barbed Wire Grenade:
- Charges increased from 1 to 2.
- Size reduced from 9 to 4 meters.
- Can no longer be destroyed by melee attacks.
- No longer has Tenacity. Now has Helping Hand.
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