|This article is a stub. It is short and in need of expansion. Why not help out?|
Strikeout is a 4v4 gamemode in Rogue Company. The attacking team is tasked with hacking an objective and eliminating all players on the enemy team.
In Strikeout, both teams fight for control of a single capture point that rotates from round to round. To capture an objective, players must hold it for thirty seconds. Any interruptions by the opposing will reset the counter. Upon capturing an objective, the opposing team will automatically lose one life.
Each team has a total of twelve tickets per round. Once all lives have been depleted, the affected team will be unable to respawn, triggering the Sudden Death phase. Once Sudden Death is activated, the team without tickets will have thirty seconds to contest and/or recapture the objective or it will result in a round loss.
A team is declared the winner of a round once all lives of the opposing team have been depleted and all enemy players are eliminated. Alternatively, the team with the most lives when the timer runs out will be declared the winner. The team that wins three rounds first will be declared the winner of the match.
- Round Duration: 5 Minutes
- Tickets: 12
- Starting Cash: $12,000
- Rounds to Win: 3
- Respawn Interval: 8 Seconds
- Objective Capture Time: 3 Seconds
- Objective Re-Capture Time: 3 Seconds
- Objective Ticket Reduction Timer: 30 Seconds
- Rogue Ability Recharge Duration: 60 Seconds after use. This rule only impacts Rogues whose abilities don't recharge.
Arms Race is a limited-time variant of Strikeout. Unlike normal Strikeout, all players start with sidearms and purchasing weapons is disabled. Instead, weapons are scattered around each map and must be picked up to be used.