Retail Therapy Update[]
There is a lot to cover and little time to do it! The Retail Therapy update will introduce a number of new features, hotly requested bug fixes, and most importantly - the Store! That’s right, you can look good while you save the day by grabbing new wingsuits, rogue outfits, weapon wraps, and more!
General Updates[]
- By popular demand, deadzone adjustments for controllers can now be made in the settings menu!
- The "Keyboard and Mouse" setting for console players has been disabled until we can provide a fully functional feature.
- Players can now acknowledge/confirm teammates pings by pinging on top of existing friendly ones.
- Players can now ping enemy deployables & gadgets, revealing them to your entire team and placing an in-world danger ping.
- When equipping a weapon wrap or emote, you can now select an option to equip to all rogues.
- Your weapon crosshair will now change to a friendly color when placed over an teammate.
- When using a scoped weapon with ADS, the edges of the screen will now be slightly blurred. This can be turned off in the settings.
Store[]
- The Rogue Company Store is now available! Get ready to look good as you peruse a number of options to customize your Rogue, wingsuit, weapon, or emote. New items will become available each week, so be sure to stop by frequently!
Surrender[]
- There are times when the battle is a little one-sided, whether it be your team is having a bad game or someone has disconnected and isn’t coming back. With this update, your team will now have the option to offer a surrender in lieu of finishing your current match. In order to call for Surrender, one of the following must be true:
- A player has disconnected for 3 minutes.
- 10 minutes of total match time have elapsed.
Game Mode Updates[]
General[]
- Bleed out duration increased from 13s to 16s.
Demolition[]
- Bomb explosion time reduced from 55s to 50s.
- Bomb now has projectile collision, no longer allowing players to hide explosives inside it.
Extraction[]
- Now available as a default game mode.
Strikeout[]
- Adjusted spawn points on Canals.
- Players no longer swap sides on round 5.
Map Updates[]
Favelas[]
- Returned to rotation as an available map.
Rogue Updates[]
Trench[]
Barbed Wire Grenade:
- Throw distance increased by 15%.
- Blue highlight added to indicate friendly barbed wires.
Bug Fixes[]
Fixed Issues[]
- Fixed an issue where holding down the Tab key to open the scoreboard would prevent it from opening again.
- Opening the scorecard prevents the user from walking forward when landing or opening scorecard for a few seconds at the start of the round.
- Ronin's Ballistic Knife should no longer deal double damage upon proximity detonation.
- Adjusted Chaac so he can no longer fire his weapon before his ability finishes.
- Fixed an issue where downed players could not use ping.
- Rogue Abilities should now recharge in Shooting Range after 20 seconds.
- Reduced the hitbox size of the sticky sensor to an appropriate size of the gadget.
- User reports the ability to repeatedly hide in a rock crevice on the map.
- Dima is no longer visible in two places at once in the Tutorial.
- Fixed a significant “shortcut” in the Tutorial.
- Flickering seams appear due to surfaces overlapping at the door after ‘Pick a Sword’ section.
- The bomb in Demolition can now be planted on top of objects in the bomb site.
- Fixed an area near the aquarium in Skyfell players weren’t meant to access.
- Gadgets can no longer get stuck in the Favelas garage walls.
- Fixed an area High Castle near site B to prevent players from accessing it.
- Players can no longer get stuck in or hide in Cliffs on High Castle.
- Fixed various map exploitable areas on Canals, Icarus, Factory, and Favelas.
- Fixed a bug allowing players to make melee attacks significantly faster than they should by switching weapons.
- Players should no longer get stuck in the social menu and be unable to close it.
- Players will no longer keep additional rounds gained from purchasing Shredder Rounds if they use buyback.
- Fixed an issue where players could spam quick melee and make attacks much faster than intended.
- Trench's barbed wire will no longer impair members of your team.
- Fixed an issue with the Devotion where recoil was being applied over a longer duration than intended.
- Fixed an issue where the Tier 3 Upgrade of the MX-R was not receiving a recoil reduction.
- Fixed an issue where the Tier 1 and Tier 3 upgrades for the D3D-i had different kickback recovery delays.
Retail Therapy Hotfix[]
This hotfix was released 6 days after the update aiming to address some issues.
Bug Fixes[]
Fixed Issues[]
- Players should no longer become immune to damage in Demolition mode.
- Fixed an issue that was preventing players from reconnecting to a match after a crash or disconnect.
- Fixed an issue where players could become stuck as a Rogue regardless of who they selected in the match.
- Players should no longer be able to place the bomb inside of walls and other unintended objects.
- Fixed an issue where the Redeem Code screen would remain on screen when clicking other parts of the menu or Store.