In our latest update, Rogue Company has recruited one of the most prolific action heroes to date: John Rambo!
Play as Seeker with all-new John Rambo cosmetic content and Rambo-themed contracts.
New Collab Outfit - Rambo[]

Rambo Bundle (2000 RB)
- Legendary Rambo Seeker Skin
- Rogue: Seeker
- Law of the Jungle Mythic Sahara Weapon Skin
- Snake Catcher Mythic Combat Knife Skin
Rambo Contracts and Rewards
- Deal 2000 Explosive Damage
- "Lethal Soldier" Epic Border
- Down 100 Enemies with Seeker
- "Aim True" Epic Banner
- Hit 10 Enemies with Seeker’s Bow
- "Become War" Legendary Animated Avatar
- Get 25 Multi-kills
- "Don’t Push it" Epic Spray
- Earn a First Blood Medal
- "King Cobra" Epic Title
- Complete all Rambo Objectives
- "Jungle Cobra" Epic Wingsuit
Project Saint[]
Experimental Feature: Human Backfill[]
Human Backfill allows players to join in-progress matches whenever other players have left midway through a game. Backfilled players will be rewarded the maximum amount of Reputation and experience they could achieve in a complete game. We hope to address uneven matches that tend to happen for our players with this feature.
With that said, human backfill is currently experimental and will only be active in our casual Demolition queue. While we’ve worked diligently to ensure quality, we decided to put this feature out into the wild so players can test it in an environment outside of our internal testing.
Assuming all goes well, we will slowly enable this feature for other game modes and see how it ramps up. As you potentially encounter this feature in the wild, we hope to hear more feedback on how it improves the health of your daily matches.
More Maps[]
We have added Meltdown, Palace, and Skyfall to our core Team Deathmatch (TDM) game mode. This addition brings the TDM map pool up to 13. We know this leaves out the Arena and Glacier from the rotation, but we hope to get them back in the future. Your patience is appreciated.
Group Size Increased to 6[]
We are adding a much-requested feature in this update: you may now queue with up to 6 friends for our 6v6 game modes. Due to game mode size restrictions, this will be available on all platforms except the Nintendo Switch.
Safe In The Sky[]
Our players are jumping head/feet first into a hot zone in many game modes. We found that players who linger in the drop-ships run the risk of getting downed while still deciding what perk to buy. So we introduced a change that protects our players while inside the Chimera or the Manticore. That said, we want to make sure that you don’t linger for too long. You’ll need to jump into the fight sooner rather than later!
Bans On Notice[]
As with any game, we are sure that our players have encountered unsavory, toxic, and/or just outright unfair players. While we have long had a Report feature, our players often ask us if reporting a player is meaningful. Beginning with the Rambo, King Cobra Update, we will notify you when action is taken against players you’ve reported. Keep up the good fight in making our community the best it can be!
Rogues[]
Dima[]
Dima’s launcher is a bit wilder than Switchblade’s rockets or even Kestrel’s drones, sometimes so much so that not even Dima knows where the launcher might hit! So don’t you think the master of explosives should be a little more resilient to them? Long-term, we’re working on better targeting feedback for all of our rockets, but in the meantime, we hope Tenacity to survive explosives will be a welcome substitution for all our long-time Dima mains out there!
- Now has Tenacity instead of Bounce Back.
Switchblade[]
We’re looking to reduce Switchblade’s tankiness. She has both Life Drain and Bounce Back, so we feel she can afford to lose Tenacity. This change reduces the viability of shooting at your feet to damage your opponent. It’s not all bad news, though! Stalker has excellent synergy with Switchblade’s passive, allowing her to benefit more from her increased movement speed while aiming.
- Now has Stalker instead of Tenacity.
Runway[]
- Can now use her ability while riding a zipline.
Glimpse[]
- Can now use her ability while riding a zipline.
Gl1tch[]
Gl1tch was initially designed as a Breacher that destroyed all enemy defenses and prevented them from placing new ones for a window of time, allowing his team to strike. However, as the game matured, we started to see gameplay that eclipsed his intended design. These changes will help push him toward those original goals.
- Gl1tch’s ability range is now global.
- Gl1tch’s hacking device can no longer be taken out while on cooldown.
Weapons[]
LR15 Fullbody[]
- Level 3 upgrade Damage Falloff removed.
- NEW Level 3 upgrade: Increases scoped movement speed and headshot damage.
Tyr[]
- Level 3 upgrade Damage Falloff removed.
- NEW Level 3 upgrade: Reduces recoil and increases headshot damage.
KA30[]
We hit the KA30 a few patches in a row in an attempt to push it further towards a more wild, hard to control, but high damage style. So this is a buff to help bring it closer to its new identity and balance out some of the other nerfs the weapon has recently seen.
- Increased the fire rate.
Sahara[]
We like the hefty feel the Sahara brings to the mid-range ARs but felt it was a bit too accurate for the damage it deals. Tweaks to the fire rate and reticle bloom of the weapon while retaining its damage profile will hopefully bring it a bit more in line.
- Decreased fire rate slightly.
- Increased reticle bloom slightly.
Arbitrator[]
- Level 3 upgrade now provides less range.
- Spread increased.
- Fire rate upgrade now provides less fire rate.
SKL-6[]
- Level 2 Upgrade now provides less range.
Hydra[]
Hydra’s third upgrade provided too much range for what is typical of an AR range upgrade.
- Level 3 upgrade now provides less range.
SL-C[]
The SLC has fallen a bit behind the curve against some of the other SMGs. These changes are a solid TTK buff to the weapon while simultaneously making it easier to control. The SLC has one of the most aggressive recoil patterns in the game, so we want it to have an aggressive TTK that rewards players who can tame the beast.
- Decreased fire rate.
- Increased body shot damage from 12 to 13.
- Increased headshot damage from 18 to 19.
LMP-X[]
These changes will help push the LMPX more towards its role as a “headshot optimal” SMG. The slight fire rate reduction puts its body shot TTK in the back of the pack, while the headshot damage makes its headshot TTK best in class at all ranges. A reduced fire rate also makes the weapon a bit easier to control, allowing you to hit heads easier.
- Increased headshot damage at all ranges.
- Slightly reduced fire rate.
D3D-i[]
- Decreased headshot falloff damage at mid and long-range.
- This change will allow you to carry the two-tap headshot kill at longer ranges.
- Decreased headshot falloff damage at long range.
- This change will allow you to three-tap headshot armored targets at longer ranges.
- Increased body shot damage at mid-range.
- This change will allow you to carry the three-tap body shot to kill a bit further out.
MX-R[]
- Decreased body shot falloff damage at mid and long-range.
- This change will allow you to carry your four-tap body shot kill at all ranges
Combat Knife[]
- Level 2 upgrade now provides more swing speed.
- That’s not a knife. THIS is a knife!
Gadgets[]
Pop Smoke Grenade[]
- Can now be used while riding a zipline.
Game Modes[]
Battle Zone[]
- New cloaked state of mythic crates before they are active.
Team Deathmatch[]
- Added Skyfell, Palace, and Meltdown.
King of the Hill[]
- Hill time changed from 60 to 75 seconds.
- Number of hill moves changed from 10 to 8.
Bug Fixes[]
- Fixed an issue with Custom Games where spectators were being kicked back to the lobby.
- Fixed an issue where the 3rd swing animation for the baseball bat would not play
- Fixed the consistency of our Grenade and C4 Level 2 Upgrade descriptions.
- Fixed an issue where gadget icons in the HUD would sometimes get squished.
- Updated the Meltdown minimap to be more consistent.
- Fixed an issue where the interior trays of a mythic crate were visible.
- Fixed an issue where, if pulled into a match while watching an ad, the music would be disabled.
- Fixed the collision on the Laser Sight Fixer skin.
- Fixed an issue on Vice where a piece of medium cover was invisible at certain distances.
- Fixed an issue where players could not queue together upon completing their ranked placement matches.
- Fixed an issue where the Battle Pass XP icon was missing from Daily Contracts.
- Fixed an issue where players could not purchase Battle Pass levels with Reputation.
- Adjusted the hand placement on the Cyber Objection skin.
- Fixed an issue where the VFX on Fixer’s eyes, during his ability, would end prematurely if flashed.
- Fixed an issue on the Wanted map where players could access the rooftop of a particular building.
- Fixed an issue where, as a camouflaged Glimpse, picking up a gadget would not also camouflage it.
- Fixed the area of effect on flashbangs, making them more reliable.
- Fixed an issue on the Palace map where some medium cover was invisible at certain distances.
- Fixed some environment collision on Palace that would prevent players from standing up if near it.
Known Issues[]
- Using Gl1tch’s ability too quickly after taking out the tablet can sometimes result in it not hacking anything.
- Weapons in crates tend to bounce out of the crate.
- Human Backfill visual issue of your shop is not immediately updating upon the 2nd time viewing it. Interacting with the shop will resolve it.
- When dead, sometimes the UI will show the health bar as “/100” instead of “0/100”
- Talon’s Radar Dart’s red light can be seen through thin walls.
- “Scanning” text appears while using Gl1tch’s ability.
- Tossing a gadget while mid-emote has a chance for the gadget to be consumed but not
- Glimpse bot will occasionally remain cloaked permanently. This is resolved in a future update.
- Glimpse bot will occasionally remain cloaked while firing. This is resolved in a future update.