“ | Stay behind me. We'll lock it down.
— Anvil
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Anvil is a Rogue featured in Rogue Company.
Biography
“ | Anvil's true identity is unknown, but his combat expertise and personal connection with the Director have made him an essential asset to the Rogue Company. He is recognized for providing security and stability to missions through his heavy armor and superior firepower. However, Anvil can be critical of teammates who do not take missions seriously.
— In-game Bio
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“ | Veteran of a hundred battles, Anvil brings stability and security to any mission. He has seen it all. He finds success on the battlefield being more heavily armed and heavily armored than anyone else in the fight. Anvil was one of the first recruited Rogues in Rogue Company.
— Previous in-game Bio
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Anvil's longevity in battle has taught him valuable lessons that he applies to give orders during missions. He brings security to his teammates but can be judgmental towards those who don't take encounters seriously or lack proper training. Anvil never underestimates his enemies and is always ready for conflict.
Abilities & Equipment
Primary |
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Secondary |
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Melee | ![]() | |
Gadget | ![]() | |
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Gunsmith $6,000 | |
Increases magazine size and falloff ranges by 10%. | |
Lifeline $8,000 | |
Revive teammates 15% faster and start their health regeneration immediately. | |
Shredder Rounds $5,500 | |
Deal 15% more firearm damage to armored targets and deployables. | |
Bounce Back $9,000 | |
Your health regeneration starts 2 seconds faster. | |
Energized $9,000 | |
Your ability recharges 20% faster. | |
Tenacity $8,000 | |
Reduce melee and explosive damage taken by 40%. | |
Armor $14,000 | |
Gain an additional 75 armor. | |
Bulletproof $12,000 | |
You take 15% less firearm damage to the body. |
Arsenal
- MLX Maw: A fierce light machine gun that excels at virtually any distance. Its very fast fire rate and exquisite damage per second, enhanced by it also having one of the largest magazine sizes in the game, gives great power to the weapon. However, this weapon's main flaw is its very long reload time that cannot be upgraded, making it less viable for pushes and requiring caution from Anvil when reloading it.
- Arbitrator: A brutal double-barrel shotgun that is greatly effective at short distances. Its devastating damage can be very rewarding to accurate players. This weapon's main flaws are its small magazine size consisting of two shots and its slow reload time, but the latter can be upgraded to increase its viability.
- Executioner: A well-rounded secondary weapon that fits almost any situation when needed of use. It deals moderate damage and behaves as a short-ranged DMR, offering versatility to mid-distances as well as further distances. However, it is fairly difficult to control and has one of the longest reload times of other pistols.
- Sledgehammer: The Sledgehammer is a powerful melee weapon, and when fully upgraded, can be scary to go up against. Its power and swing speed are not to be taken lightly, as it can stop most enemies as quickly as it was swung.
Abilities
- Barricade: Anvil's main ability, which allows him to block paths, cover objectives, or even use as cover out in the open. Compared to other defensive tools, its durability is very high, having 1,200 health. The Barricade can be destroyed by gunfire, explosives, hacks, or EMPs. Gunfire against it can prove rather more effective with Rogues that purchase the Shredder Rounds perk.
- Immunity: Anvil's passive ability, prevents him from being affected by gadgets that would disorient and blind others, such as the Flashbang or the Tear Gas Grenade. Enemies with said tools will find it fruitless to utilize these tools against Anvil.
Gadgets
- C4: An defensive explosive is best used for enemies that are engaging a push or when it's placed in a spot beforehand as a trap and activated when an enemy is within range, however, keep in mind that the C4 makes a slight beeping sound so most decent players won't fall for the second method.
- Active Protection System: A very effective tool used to neutralize projectiles, including lethal gadgets, utility gadgets, thrown melees, and projectile abilities such as Dima's MIRV Launcher, Switchblade's Chaos Launcher, Seeker's Arrow, etc. It proves to be an excellent defensive tool to prevent enemy advantage.
Perks
- Anvil's perks are focused on maximizing his endurance and increasing the amount of punishment he can take.
- Tenacity, Bulletproof, and Armor allow Anvil to take extra punishment and survive against the most damaging attacks. Life Drain makes Anvil harder to take down if he is consistently downing enemies.
- With Berserker, Gunsmith, and Replenish being utilized with weapons such as the MLX Maw and the Arbitrator, Anvil can fire continuously and damage opponents from a farther distance. To make up for the slow reload time for both weapons, Anvil can reload his weapon whilst rotating using Berserker.
- Lifeline is a bonus for team assistance.
Strategy
Anvil plays as a powerhouse or tank character, taking way more punishment than other Rogues and dealing superb damage. He has a great defense and can defend the site/objective by making the enemy pushes harder to pull off.
Strengths
- Potential to be the hardest Rogue to take down;
- Weapons deliver devastating damage in short periods;
- Excels at securing objectives and defending limited areas.
Weaknesses
- Weapons are hard to handle and have long reload times;
- Lack of viability for pushes;
- High dependency on his ability.
Synergies & Counters
Rogue | Match-Up | Synergy |
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![]() Anvil |
You should be smart with your C4 and shield, and use these to your advantage to outsmart the enemy Anvil. You should take note of what perks the enemy Anvil has, to decide whether you should use your gun or lethal. Having good aim and landing consistent headshots with your pistol/LMG will also make you stronger in a 1 on 1. | |
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Chaac's gadgets would not work in his favor against you due to your passive and Tenacity (and especially with Armor to top it off), even if they aren't destroyed by an APS. But if Chaac overheals himself and has Tenacity active, he'll survive the full damage explosion of a C4, even if it's upgraded. As a Duelist, he won't allow you to distance yourself from him, but Bulletproof and Armor will possibly allow you to overcome his firepower. | |
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Dima will forcefully destroy your defenses with his immense firepower, but so long as you have the APSs placed down, they will destroy each gadget thrown towards you, even the MIRV Launcher cluster grenades. But if Dima plays smart and manages to hit you with the MIRV Launcher grenades, you may not survive. But if you are hit by one cluster grenade with the Tenacity perk and the Headstrong perk equipped, you will most definitely survive. Although, will be revealed, and caution must be taken. | |
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With every gadget from your arsenal placed down (Barricade, C4 and APS), Gl1tch can easily hack and destroy the each of them. Afterwards, he'll try to rush your position, but, in your favor, Gl1tch's gadgets are futile against you. Anvil's passive will deny the Flashbang effect and the Tenacity perk will allow you to survive an explosion from the Semtex Grenade (with the exception of it sticking). As he attempts to get closer and use his guns, be prepared to have at least one teammate with you to take him down. | |
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If you are hiding behind your barricade, a smart Scorch will throw her Incendiary Grenade on it, forcing you to get from behind it and not losing it to the APS because you'll most likely place it behind the Barricade. If you are hit by her EMP Grenade, you won't be able to attack or even push her away using the C4 and you won't be able to place down your APSs. From that point, she may make a push and will probably win. So long as you aren't hit by the EMP Grenade, Scorch won't be a huge threat if you keep your distance. | |
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Seeker can find ways to take you down ways to take you down even while you are behind your defenses. Though your APS will destroy his Bounce Grenade, Sticky Sensor and even his Arrow, he can still will a gun fight. Because he uses weapons to keep his distance, he may be difficult to go up against, so try to attack him as a surprise or while he is distracted. | |
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As she makes her way to the objective, Sigrid will have her shield out, trying to block each danger that comes toward her. To take her out, simply toss a C4 behind her and detonate it. But if she starts a gun fight, she won't win against the MLX-Maw with either of her weapons. At least, not from distance. Though she is a tank, like Anvil, she does not have the fire power to completely act as one. | |
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When The Fixer is using his smoke and ability to take your team out, it would be best to stay behind cover to not risk being shot at by him. When the smoke clears, you probably won't know where he is (unless you have an Intel teammate), which might restrict you from peeking out of cover. The Fixer can be a nuisance from far away, but you can at least have a higher chance of winning when he is up close. | |
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Trench uses tripmines, so it is recommended to have Tenacity and Headstrong in order to withstand the tripmines, and still have enough health left over in case the Trench attempts to surprise you whilst you're injured. You should be on the lookout for tripmines, and also have Helping Hands to help revive your teammates who may have been downed by Trench's lethals. | |
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General Strategies
- While planting or defusing the bomb on Demolition, or even when reviving teammates, Anvil can use his Barricade to protect his back and force the enemies to push and stop him.
- Try to study the maps to see the best areas Anvil can place his Barricade. Some specific places allow him to buy himself and his team a lot of extra time to capture objectives, forcing enemies to find another path and splitting your allies' attention between less locations.
Mastery Rewards
1 | 2 | 3 | 4 | 5 |
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SPRAY: Anvil Mastery |
AVATAR: Anvil Mastery |
EMOTE: Anvil Mastery |
BANNER: Anvil Mastery |
BORDER: Anvil Mastery |
6 | 7 | 8 | 9 | 10 |
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AVATAR: Anvil Mastery |
BANNER: Anvil Mastery |
OUTFIT: Skilled Anvil |
OUTFIT: Master Anvil |
TITLE: "Indomitable" |
Outfits
Anvil | ||
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PREVIEW | ICON | |
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RARITY | Common | |
SOURCE | Default | |
VOICE PACK |
Default | |
▶️ · ▶️ · ▶️ | ||
RELEASE | July 20, 2020 | |
DESCRIPTION | ||
Default Anvil |
Skilled | ||
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PREVIEW | ICON | |
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RARITY | Rare | |
SOURCE | Mastery: Level 8 | |
VOICE PACK |
Default | |
▶️ · ▶️ · ▶️ | ||
RELEASE | July 26, 2022 | |
DESCRIPTION | ||
Skilled Anvil |
Master | ||
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PREVIEW | ICON | |
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RARITY | Epic | |
SOURCE | Mastery: Level 9 | |
VOICE PACK |
Default | |
▶️ · ▶️ · ▶️ | ||
RELEASE | July 26, 2022 | |
DESCRIPTION | ||
Master Anvil |
Big Cheese | ||
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PREVIEW | ICON | |
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RARITY | Rare | |
SOURCE | Season 9: Level 33 ![]() | |
VOICE PACK |
Big Cheese | |
· · | ||
RELEASE | December 13, 2022 | |
DESCRIPTION | ||
Don't come between me and my cheddar |
Cavalier | ||
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PREVIEW | ICON | |
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RARITY | Uncommon | |
SOURCE | Store:![]() ![]() | |
VOICE PACK |
Default | |
▶️ · ▶️ · ▶️ | ||
RELEASE | December 9, 2020 | |
DESCRIPTION | ||
Chivalry is not dead |
Desert Ops | ||
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PREVIEW | ICON | |
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RARITY | Uncommon | |
SOURCE | Store:![]() | |
VOICE PACK |
Default | |
▶️ · ▶️ · ▶️ | ||
RELEASE | April 5, 2021 | |
DESCRIPTION | ||
For all those dangerous operations in sandy destinations |
Scaducci | ||
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PREVIEW | ICON | |
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RARITY | Uncommon | |
SOURCE | Store:![]() ![]() | |
VOICE PACK |
Default | |
▶️ · ▶️ · ▶️ | ||
RELEASE | July 10, 2021 | |
DESCRIPTION | ||
Pound for pound, the spiffiest Outfit around |
Snow Jackal | ||
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PREVIEW | ICON | |
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RARITY | Rare | |
SOURCE | Store:![]() | |
VOICE PACK |
Default | |
▶️ · ▶️ · ▶️ | ||
RELEASE | September 9, 2020 | |
DESCRIPTION | ||
A cold day in hell when Anvil fights for Jackal |
Sound Barrier | ||
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PREVIEW | ICON | |
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RARITY | Rare | |
SOURCE | Store:![]() | |
VOICE PACK |
Default | |
▶️ · ▶️ · ▶️ | ||
RELEASE | June 8, 2022 | |
DESCRIPTION | ||
You can't stop the beat...but it can stop YOU |
Ugly Trenchcoat | ||
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PREVIEW | ICON | |
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RARITY | Uncommon | |
SOURCE | Store:![]() ![]() | |
VOICE PACK |
Default | |
▶️ · ▶️ · ▶️ | ||
RELEASE | December 23, 2020 | |
DESCRIPTION | ||
When a mere sweater is too small to hold all that ugly |
Vulcan Forged | ||
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PREVIEW | ICON | |
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RARITY | Rare | |
SOURCE | Season 4: Level 33 ![]() | |
VOICE PACK |
Vulcan Forged | |
· · | ||
RELEASE | November 9, 2021 | |
DESCRIPTION | ||
Is it hot in here, or is it just him? |
Trivia
- Anvil's code name in the game's files is "Gatekeeper".
- Anvil was originally designed wearing no trench coat.
- Although Anvil's face model exists, it's not used in any of his outfits.
Patch Notes
September 7, 2022
Barricade:
- Charges increased from 1 to 2.
- Cooldown increased from 35s to 40s.
- Removed the ability to break the glass remotely.
- Baseball Bat replaced with the Sledgehammer.
Barricade:
- Cooldown decreased from 60 seconds to 35 seconds.
- Two barricades can now coexist in the map.
October 14, 2020
July 20, 2020
- No longer has Cloaked. Now has Shredder Rounds.
Gallery
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