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"One of the first Rogues, Anvil is a career soldier who's tough as nails."
— In-game Description

Anvil is a playable Rogue featured in Rogue Company.

Anvil is a Defender, a Rogue Company member that focuses on securing objective locations and slowing the enemy advance. Anvil comes equipped with a barricade has the use of being a wall and he is immune to disorient and blind effects.


Veteran of a hundred battles, Anvil brings stability and security to any mission. He has seen it all. He finds success on the battlefield being more heavily armed and heavily armored than anyone else in the fight. Anvil was one of the first recruited Rogues in Rogue Company.


Anvil shows himself to be a leader that is also judging, grateful, and encouraging towards others. As a leader, Anvil always identifies all priorities and tells his teammates what needs to be done. Anvil judges his enemies when they lose against him, declaring that their inexperienced methods are easily noticeable. But Anvil even at times demands them to try again, even if they are "inexperienced". When revived, Anvil shows gratitude for those that help keep him alive. When reviving, Anvil motivates his teammates, telling them to ignore the pain and continue the fight.


Arbitrator Icon.png
MLX Maw Icon.png
Executioner Icon.png
Melee Weapon
Baseball Bat Icon.png
C4 Icon.png
Active Protection System Icon.png


Active Barricade


  • Deploy a barricade that blocks damage and movement. Activate again to break the glass and create medium cover.
Passive Immunity


  • Gain immunity from disorient and blind effects.


Shredder Rounds Shredder Rounds.PNG Deal more damage to equipment and carry more ammunition.
Berserker Berserker.PNG Gain the ability to reload while sprinting.
Helping Hand Helping Hand.PNG Revive teammates faster.
Tenacity Tenacity.PNG Take reduced damage from explosives.
Headstrong Headstrong.PNG Gain an additional 25 armor.
Life Drain Life Drain.PNG Downing an enemy heals for a significant amount over a short duration.



"The Arbitrator is a brutal two-shot shotgun."

Anvil is equipped with a shotgun and a light machine gun. The Arbitrator is the most damaging shotgun and can down an enemy with 1 headshot or 2 body shots. Arbitrator mag size has only 2 bullets and does not have an upgrade that allows for additional bullets. This is because it is a double barrel shotgun. It also has a slow reload time, which makes it important that the gun is upgraded for a faster reload.

"The MLX Maw is a devastating light machine gun."

The MLX Maw has a fast fire rate and does 16 damage to the body and 24 to the head, meaning it will take a maximum of 7 body shots and a minimum of 5 headshots to down an enemy. Its magazine can go from 60 to 90 if upgraded, making it larger than the largest magazine in the game, which is itself. The MLX Maw has the longest reload time in the game with the time of 4 seconds. It does not have an upgrade for a shorter reload time and Anvil does not have the Nimble Hands perk, so Anvil must be cautious in certain situations when reloading this weapon.

The Executioner does 30 body damage and it behaves much similarly to a DMR. The Executioner has the worst handling and the longest reload time of any other pistol. It has the second slowest fire rate but still manages to succeed in close or mid ranged distances.


Anvil deploying his Barricade.

Anvil's Barricade is very durable and has 1200 health. It is used for blocking paths, covering objectives, or even to use as cover out in the open. Strategically, Anvil can place the shield down in front of the bomb to defuse it while enemies are forced to make a move. The Shredder Rounds perk does twice as much damage damage to Anvil's Barricade. This means that instead of 1200 health, only to those that equip this perk will only need to exert 600 damage to the Barricade. Flash Bangs and Tear Gas Grenades do not affect Anvil, so Anvil will never have any visual deficiency.


In Anvil's case, the C4 is best used for enemies that tend to make an approach. The Active Protective System has good use, especially when Anvil is defusing the bomb behind the Barricade. While enemies use gadgets to stop him, they will be destroyed, which will force the enemy to make an aggressive attack.

Significant Perks

Anvil's key perks are Headstrong, Life Drain and Tenacity. These perks increases Anvil's survivability. It will be much harder to take Anvil down.

Notable Strengths

Anvil has perks that makes him durable during fights and will increase his survivability chances. The MLX Maw carries a large amount of ammunition and the Arbitrator delivers devastating damage towards enemies.

Notable Weaknesses

Anvil's weapons take a long time to reload and this leaves him at a disadvantage because he does not have the Nimble Hands perk.


Anvil's plays as tank on his team, allowing him to soak up more damage than others. He defends from a close or medium distance with high-powered weapons and makes use of gadgets that are used for significant defenses.


  • Can retake the bomb site
  • Great for holding locations or areas
  • Great survivability


  • Ability is very reliable. If wasted, he becomes less useful.
  • Suffers at long distances
Rogue Match-Up Synergy Match-Up Difficulty
Anvil Portrait.png


Chaac Portrait.png


Chaac's gadgets wouldn't work in his favor against you due to your passive and Tenacity. If Chaac overheals himself, he'll take the full damage explosion of a C4, even if it's upgraded, but his health would low, giving you or a teammate the opportunity to finish him. As a Duelist, he won't allow you to distance yourself from him. Easy/Medium
Dahlia Portrait.png


Dallas Portrait.png


Dima Portrait.png


Dima will forcefully destroy your defenses with his immense firepower, but so long as you have the APSs placed down, they will destroy each gadget thrown towards you, even the MIRV Launcher cluster grenades. But if Dima plays smart and manages to hit you with the MIRV Launcher grenades, you may not survive. But if you are hit by one cluster grenade with the Tenacity perk and the Headstrong perk equipped, you will most definitely survive. Although, will be revealed, and caution must be taken. Medium
Gl1tch Portrait.png


With every gadget from your arsenal placed down (Barricade, C4 and APS), Gl1tch can easily hack and destroy the each of them. Afterwards, he'll try to rush your position, but, in your favor, Gl1tch's gadgets are futile against you. Anvil's passive will deny the Flashbang effect and the Tenacity perk will allow you to survive an explosion from the Semtex Grenade (with the exception of it sticking). As he attempts to get closer and use his guns, be prepared to have at least one teammate with you to take him down. Easy/Medium
Kestrel Portrait.png


Lancer Portrait.png


Phantom Portrait.png


Ronin Portrait.png


Saint Portrait.png


Scorch Portrait.png


If you are hiding behind your barricade, a smart Scorch will throw her Incendiary Grenade on it, forcing you to get from behind it and not losing it to the APS because you'll most likely place it behind the Barricade. If you are hit by her EMP Grenade, you won't be able to attack or even push her away using the C4 and you won't be able to place down your APSs. From that point, she may make a push and will probably win. So long as you aren't hit by the EMP Grenade, Scorch won't be a huge threat if you keep your distance. Medium
Seeker Portrait.png


Seeker can find ways to take you down ways to take you down even while you are behind your defenses. Though your APS will destroy his Bounce Grenade, Sticky Sensor and even his Arrow, he can still will a gun fight. Because he uses weapons to keep his distance, he may be difficult to go up against, so try to attack him as a surprise or while he is distracted. Hard
Sigrid Portrait.png


As she makes her way to the objective, Sigrid will have her shield out, trying to block each danger that comes toward her. To take her out, simply toss a C4 behind her and detonate it. But if she starts a gun fight, she won't win against the MLX-Maw with either of her weapons. At least, not from distance. Though she is a tank, like Anvil, she does not have the fire power to completely act as one. Easy
Talon Portrait.png


TheFixer Portrait.png

The Fixer

When The Fixer is using his smoke and ability to take your team out, it would be best to stay behind cover to not risk being shot at by him. When the smoke clears, you probably won't know where he is (unless you have an Intel teammate), which might restrict you from peeking out of cover. The Fixer can be a nuisance from far away, but you can at least have a higher chance of winning when he is up close. Hard
Trench Portrait.png


Vy Portrait.png


Major Synergy

  • For a team that can render enemy gadgets almost entirely useless, Anvil, Scorch, Dahlia and Trench are the perfect picks. Because Anvil and Scorch are both immune to certain gadgets and have Tenacity, this will make enemy gadgets far more useless. Especially if Dahlia, who also has Tenacity, links with one of those two Rogues and with Trench including additional APSs. Because gadgets have very important use, Anvil, Scorch, Dahlia and Trench all can possibly win each round on defense.
    • Sigrid is another Rogue to be included in this team as she is immune to slowing effects, (e.g., The Fixer's passive, Trench's Barbed Wire and Tear Gas), and she also has Tenacity. She is still a choice if needed.
    • Anvil, Scorch, and Trench each have Headstrong, so this will decrease the chances of them getting down quicker than others.
    • Because Anvil and Trench have Helping Hand and Dahlia has Lifeline, this will further increase team sustainability to keep teammates alive.

Major Counter

  • A team that can counter this team is Gl1tch, Talon, Seeker and Sigrid. Gl1tch can hack every gadget and ability that was placed down, making the time that spent setting up defense pointless (Barricade, Trip Mines, Barbed Wire and APSs). If Gl1tch somehow does not manage to get rid of Trench's Barbed Wire, Sigrid can pass through it with ease and protect her teammates behind her while breaching the site.
    • If Gl1tch destroys the Trip Mines or if they are not in the way as a threat, the only explosives that this team should be worried about is Anvil's C4 and Dahlia's grenade. Gl1tch, Talon and Sigrid have Tenacity, so they will survive explosive attacks.
    • If someone happens to go down, Sigrid or Seeker can revive them using Lifeline.
    • Talon's Radar Dart can show the enemies on the radar without them knowing, and if needed, Seeker's Arrow, Sticky Sensor or Tracker Rounds (from Gl1tch and Talon) can reveal enemies. They will almost always know where the enemy is and can, possibly, successfully reach the objective.
    • Even though Anvil, Dahlia and Scorch have Tenacity, Seeker Bounce Grenade can do an immense amount of damage.

Mastery Rewards

Level Reward Icon Reward Level Reward Icon Reward
Anvil Mastery Spray.png
Anvil Mastery Spray 6 / /
Anvil Mastery Avatar.png
Anvil Mastery Avatar 7 / /
Anvil Mastery Emote.png
Anvil Mastery Emote 8 / /
Anvil Mastery Banner Icon.png
Anvil Mastery Banner 9 / /
Anvil Mastery Border Icon.png
Anvil Mastery Border 10
Epic Title Icon.png
"Indomitable" Title


Ingame Informations
Default Anvil.png Icon
Default Anvil Icon.png
Rarity: Common
Source: Default
Release Date: July 20, 2020

Ingame Informations
Cavalier Anvil.png Icon
Cavalier Anvil Icon.png
Rarity: Uncommon
Source: Store Rotation: Currency Rogue Bucks.png 500
Release Date: December 9, 2020

Desert Ops
Ingame Informations
Desert Ops Anvil.png Icon
Desert Ops Anvil Icon.png
Rarity: Uncommon
Source: Twitch Prime Reward
Release Date: April 5, 2021

Ugly Trenchcoat
Ingame Informations
Ugly Trenchcoat Anvil.png Icon
Ugly Trenchcoat Anvil Icon.png
Rarity: Uncommon
Source: Store Rotation: Currency Rogue Bucks.png 500
Release Date: December 23, 2020

Ingame Informations
Scaducci Anvil.png Icon
Scaducci Anvil Icon.png
Rarity: Uncommon
Source: Store Rotation: Currency Rogue Bucks.png 500
Release Date: July 10, 2021

Snow Jackal
Ingame Informations
Snow Jackal Anvil.png Icon
Snow Jackal Anvil Icon.png
Rarity: Rare
Source: Store Rotation: Currency Rogue Bucks.png 1,200
Release Date: September 9, 2020


Anvil's Quotes with audio (WIP)

Preparing for Mission

"Stay behind me, we'll lock it down"

"All together. Watch the flanks!"

"Stick to the plan."



"I'll take that"

"That will do"

First Blood

"Oh, that was quick"

Eliminating an Enemy

"Come on try again"


On a Killstreak

"Anyone else than?"

"Where's the challange?"

"Can't stop me"


"Need a hand"



"I needed that"


"Get back in there"

"Come on, walk it off"

Anvil's Quotes

Preparing for Mission

  • "Stay behind me. We'll lock it down."
  • "All together. Watch the flanks!"
  • "Stick to the plan."


  • "Smashing."
  • "I'll take that."
  • "That'll do."

First Blood

  • "Oh, that was quick."

Eliminating an Enemy

  • "Come on, try again."
  • "Your lack of skill is obvious."

On a killstreak

  • "Anyone else then?"
  • "Where's the challenge?"
  • "Can't stop me."


  • "Get me up."
  • "Need a hand."


  • "Thanks."
  • "I needed that."


  • "Get back in there."
  • "Come on, walk it off."

Using Gadget

  • "Deploying utility."
  • "Lethal out."
  • "Utility out."

Last Alive

  • "Against all odds, ay?"
  • "We will not break."

Picking up the Bomb

  • "I have the bomb."

Planting Bomb

  • "I'm planting the bomb!"

Defusing Bomb

  • "I'm defusing the bomb"


  • "You get what you pay for."
  • "Nice and easy."



Patch Notes

Patch Notes

September 2 2020 Retail Therapy:

  • MLX Maw: Reduced effectiveness (Nerf)

October 14, 2020 The Arena Update:

  • C4:
    • Throw distance decreased from 17m to 13m (Nerf)
    • Level 1 upgrade throw distance decreased from 22m to 16m (Nerf)
    • Outer radius damage reduced from 60 to 40 and Inner Radius reduced from 3.25m to 3m (Nerf)
  • No longer immune to EMPs and slows effects. (Nerf)
  • Executioner: Unlimited ammo gone, now has 84 rounds (Nerf)

November 4, 2020 Patch Notes:

  • Fixed an issue that would prevent Anvil from deploying his Barricade. (Adjustment)
  • Headstrong: Now allows you to repair armor. (Buff)
  • Executioner: Damage falloff range was reduced. (Nerf);

December 16 2020 Patch Notes:

  • Arbitrator: Fixed an issue where Pellet Spread Accuracy was inconsistent at various levels. (Adjustment)
  • Slightly reduced the maximum bloom of the MLX Maw. (Buff)
  • APS: Level 1 upgrade now increases the max count from 1 to 2 (Change)
  • APS: Level 2 now increases durability and detection radius (Change)
  • C4: Has slightly increased throw distance at all levels (Buff)

February 3, 2021 Patch Notes:

  • Fixed some issues that prevented Anvil from deploying his Barricade in various places. (Adjustment)

March 10, 2021 Patch Notes:

  • Arbitrator: Body damage reduced from 104 to 90. (Nerf)
  • Tenacity: Explosion reduction is now 30% instead of 40%. Upgraded explosives will down any enemy who has Tenacity. (Nerf)

March 26, 2021:

  • MLX-Maw: Level 2 upgrade allows bullets to pierce through enemies. Level 1 aimed movement speed increase now correctly doesn’t apply to the baseline weapon. (Buff/Fix)

May 2021:

  • Executioner: Headshot damage reduced from 48 to 42. Body damage reduced from 32 to 30. (Nerf)
  • MLX-Maw: Body damage increased from 18 to 16. (Nerf)
  • Tenacity: Now cost $8K instead of $6.5K. Now reduces explosive damage by 40%. (Nerf/Buff)